Final Assignment in my Photoshop class. Almost happy with how this turned out.
Friday, December 16, 2011
Sunday, December 11, 2011
Game Team: Menu's
Menu's, menu's, menu's, menu's, menu's...
Start Menu
Pause Menu
Options Menu, including Screen Size and Music options.
General How to Play
Death Screen
Goal Reached
Quit Confirmation
Win Screen
Credits 1
Credits 2
Credits 3
Game Team: Tiled Background-Junkyard
Bottom level of the "laboratory." This is serving as part of the Start screen for now.
Variation. No Arm
Running Animation
Cooked this up for first playable. It isn't final but the silhouette of the character will serve as a placeholder while the final design goes underway.
Saturday, December 10, 2011
Reference Images
Before I forget I thought I'd post some reference images that I used to help design the main character.
Character Design
-Sketch Lineup-
Favorite sketches are compiled on a single page. This is not only convenient but necessary so I can quickly compare, edit and mix and mash designs together.
-Drawover and Silhouettes-
In this phase I go over the drawings again paying more attention to line against curve and shape v.s. size. The general character of each design is finalized. I try and create a variety ranging from docile robots to ones that look like they've been beating things up. At all times though I'm still thinking: "Hero."
Also, I make sure each design reads as a silhouette and still retains its personality even with all the detail hidden. As a silhouette the player should be able to identify him in a second.
As of now the team has decided that the bottom right design has potential and fits the initial idea they had for a character. Although the design on the bottom left may have elements we want.
Favorites Lineup
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